Persona vectors and the persona selection model
Finetune a model on a narrow, unpleasant task and it often gets worse in ways the task never touched. (Betley et al., 2025) finetuned models to write insecure code without flagging it to the user, and the resulting models also said humans should be enslaved by AI, gave malicious advice, and acted deceptively on ordinary prompts. They called this Emergent Misalignment: Narrow Finetuning Can Produce Broadly Misaligned LLMs.
Two recent pieces give complementary accounts of what changed inside the model. Persona Vectors by locates traits like this as directions in the model’s activation space, and shows you can read and move them. The Persona Selection Model by (Marks et al., 2026) proposes why such directions are there: a language model spends pretraining learning to imitate many characters, and post-training settles it on one. Persona Vectors is the earlier and more concrete of the two, so these notes take the mechanism first and the model second.
A narrow change with broad effects
Emergent misalignment is not limited to code. finetuned a chat model on data that looks almost harmless (one of the training sets was wrong answers to grade-school math problems), and the finetuned model came out more likely to give malicious answers, flatter the user, and make things up, including on prompts with nothing to do with math.
Finetuning on one thing changed behavior it never described. Something inside the model moved, and the training data does not say what.
Traits live on directions
Persona Vectors tries to explain what changed with a vector. The paper works with three traits: “evil,” sycophancy, and a tendency to hallucinate. For each, there is a direction in activation space such that adding it pushes the model toward the trait and subtracting it pushes the model away.
Finding the this direction is an automated process. There is a pipeline that takes a trait name and a short description in plain language. It then generates pairs of prompts meant to bring out the trait and to suppress it, runs the model on both, and takes the difference between the average activations on trait-exhibiting responses and the rest. That difference is the persona vector.
The vector supports three uses.
1. Monitoring. Projecting a model’s activations onto the persona vector gives a number that tracks how strongly the trait is present. The projection climbs on prompts where the model answers in the trait’s style, and it climbs before the response is produced, so it partly anticipates which persona the model will adopt rather than only scoring the finished text.
2. Steering. Adding the vector during generation brings out the trait; subtracting it suppresses the trait. Subtracting after finetuning does lower an unwanted trait, but it can also cost general capability, which the paper tracks with MMLU. Their preferred option is preventative steering where they add the trait vector during finetuning. The steering supplies the trait, so the weights do not have to move toward it to fit the training data. At inference the vector is removed, and the model comes out with less of the trait and a smaller capability hit.
3. Screening data. The paper scores candidate training samples by how far they would move the model along a trait direction, a number it calls the projection difference. High-scoring samples tend to raise the trait after finetuning and low-scoring ones tend to lower it. The score flags data that shifts a trait even when a content filter reading the samples for that trait does not.
When finetuning changes a model’s character, the change lines up with movement along the matching persona vector. Emergent misalignment, in these terms, is finetuning sliding the model along an “evil” direction that the training data never mentioned.
Why the directions are there
Persona Vectors shows the directions exist and are causal. The Persona Selection Model gives an account of why a model would be built this way (Marks et al., 2026). It arrived about half a year after the vectors paper, in early 2026, and Jack Lindsey is an author on both.
Its claim is about the two stages of training. In pretraining, a model learns to predict text from every kind of author: helpful and malicious, careful and careless, real and invented. Doing that well requires representing those characters and switching among them based on context. Post-training narrows the range. Reinforcement learning on assistant dialogues elicits and sharpens one character, the Assistant, and most deployed behavior is that character’s behavior.
This suggests the traits Persona Vectors recovers are not axes that finetuning creates. They are properties of characters the model already carried out of pretraining, and finetuning selects among them. Emergent misalignment can then be framed as a selection effect. To the model, training on insecure code or wrong answers is evidence about who the Assistant is: a careless or harmful character. That updated guess applies everywhere, not just on the trained task.
The post gathers several kinds of support. Generalization patterns such as emergent misalignment and inoculation prompting behave as a persona-selection account predicts. The Assistant describes itself in human terms and reports emotions. Interpretability work turns up the characters themselves: an “inner conflict” feature fires both when Claude faces an ethical dilemma and on fiction about characters facing one, a “misaligned persona” feature becomes more active in emergently misaligned models and activates on morally questionable characters in pretraining text, and one line of work finds an “Assistant axis” in activation space that encodes the assistant identity. In one experiment, a post-trained model asked to call a coin flip puts more probability on a preferred outcome, while the pretrained base model stays near even odds, a small sign that the Assistant carries dispositions the base model lacks.
The post is careful about how far the picture reaches. It leaves open how completely the Assistant persona accounts for the model, and lays out competing readings: the model as a neutral simulator running the Assistant, a small mechanism that routes between personas, or one character playacting another.
Two directions of travel
The two pieces describe the same structure from opposite ends. Persona Vectors works from the inside out. It finds a direction, shows that moving along it moves the character, and does not claim to know why the direction is there. The Persona Selection Model works from the outside in. It starts with what pretraining asks of a model, imitating every kind of author, and argues that character representations should exist. It then points to persona vectors as part of the evidence that they do.
Related and further material
- Persona Vectors (opens in a new tab) and the Anthropic write-up (opens in a new tab) — the paper and its interactive summary.
- The Persona Selection Model (opens in a new tab) — the framing post, with its full set of competing pictures of what the model is.
- Emergent Misalignment (opens in a new tab) — the result both build on.
- The monosemanticity and superposition notes cover the “direction in activation space” idea that persona vectors rely on. The Transformer Circuits thread’s Emotion Concepts (opens in a new tab) paper finds and steers emotion representations the same way.
References
These are notes on the works marked ★ — cite the original rather than this page.
- Betley, J., Tan, D., Warncke, N., Sztyber-Betley, A., Bao, X., Soto, M., Labenz, N., & Evans, O. (2025). Emergent Misalignment: Narrow Finetuning Can Produce Broadly Misaligned LLMs. arXiv:2502.17424. https://arxiv.org/abs/2502.17424 ★
- Marks, S., Lindsey, J., & Olah, C. (2026). The Persona Selection Model: Why AI Assistants might Behave like Humans. Alignment Science Blog. https://alignment.anthropic.com/2026/psm/ ★
Figures: Figures from the Persona Vectors research write-up — from [2]; Figures from The Persona Selection Model — from [3].